This good news does not make Vision very happy, though. Elsewhere, Vision – known to Kou and his men as Reika – watches a videodisc letter from her little sister, who tells of her impending wedding. June 9: In a darkened waterfront warehouse, a team of men led by Kou prepare the GD-42, the same mecha that attacked Gulf & Bradley in March, for a midnight run. Watching Vision's press conference, Linna has an unsettling feeling of Deja Vu. June 8, 2033: Vision, a popular and mysterious American rock star, comes out of a self-imposed year-long retirement to start a new world tour, kicking off in MegaTokyo. Richard McLaren, intended head of the project.
Shortly thereafter, a large, crablike mecha kills all the signatories to the contract, save one: Dr. Yamada, a GENOM executive, successfully concludes contract negotiations with the Gulf & Bradley Corporation, of Houston, Texas, to jointly create a new type of Boomer.
Bubblegum crisis logo series#
The Cartoon Network Crossover Nexus Crisis War Series (カートゥーンネットワーククロスオーバーネクサス危機戦争シリーズ Kāto~ūn'nettowākukurosuōbānekusasu kiki sensō shirīzu ) is a crossover series of twenty-six collaborative games including some three non-canon collaborative games, co-developed and published by Silversoft Games Studios, B.B. (Except FusionFall and Project Exonaut which is a good game and I like it and so does everyone.) Please don't sue me, and my page.) Instead making a bad crossover video games trying to rip off Nintendo games with half bad video game companies such as Battle Crashers, CN: Speedway & Punch Time Explosion. I'm giving a Cartoon Network, a second chance for making crossover video games if they continue making crossover video games with video game characters and a Japanese video game and anime companies with anime characters, and deserve a best ratings and giving a award for the best game of all time. (Please note, I am not here to copy the Cross Crisis Series by Sam Imbecile.